You might be aware that Microsoft has a fantastic Xbox Game Pass deal right now. New subscribers can join Xbox Game Pass for a single dollar or pound, and get three months access to over a hundred games on PC and Xbox One, plus free months of EA/Origin Access, Discord Nitro and Spotify!
But what you likely don't know, is that I joined it like a week or two too early to get the three months! I only got one month! It's an actual tragedy. (Also I'm not getting paid for all this advertising I'm giving them and that sucks too.)
So this week on Super Adventures I decided to get three months' worth of gameplay out of my one month by playing too many games for not long enough each! I can't do a full post on each of them so I'm going to skip past the part where I try to be funny underneath screenshots and jump straight to the bit at the end where I sum up my first impressions. It's a bit of a change of format, but don't worry it's not going to stick.
I was really rushed last month (and I still am) so a few of these 'reviews' are just going to be me pointing out something funny I saw in the first ten minutes, right before I got bored and quit. You don't have to finish a game to know that it's bad, but giving it a few hours definitely helps and I didn't always do that, so don't take my complaining too seriously. I'm just showing off some of the games I played, because it felt like it'd be wasted opportunity not to.
Read on »
23 Mart 2020 Pazartesi
20 Mart 2020 Cuma
When Our "Heroes" Become "Those People"...
"If there is to be a brave new world, our generation is going to have the hardest time living in it." - Chancellor Gorkon, Star Trek VI - The Undiscovered Country
Another revelation is rippling across our little niche of a niche of a hobby and it's having the effects that one would expect. Things said that have no place being said, opinions that are now public that reveal one of our own to be... unsavory and unwelcome.
I suspect that what I'm seeing in the generation around me and the generation before me is no different than the things that folks saw from their generation and prior generations in the 1960s and 70s, as change swept over our country.
Needed changes. And the changes we see today in society are needed.
But... change is never easy, especially societal change. It's violent. It's disruptive. It alters lives in very significant ways. It also changes the landscape and, like it or not, my generation and older are not going to be as nimble to accept or change.
I know, I know... you are the exception. You've kept up with the times, you have no problems with how society works these days, etc. etc... yet I see the "Old School Gamer" groups and forums full of "stupid 5ers" and "why kids these days and their storytelling, precious snowflake D&D, it's not REAL D&D!" (insert South Park rabble-rabble-rabble noise, or reference meme below...)
Let me be clear, if you haven't figured this out already, I'm left-center on a ton of issues. I, unfortunately, see where folks come from, even the ones that I vehemently disagree with. And let me be clear, I vehemently disagree with the things that Bledsoe advocated.
Yet, I know why and how, I know the environment and generation he grew up in and how unlikely it was ever going to be that he was going to change. Even now, he won't. Probably. It's just too hard. At some point, I suspect age is the main thing, people are going to stop adapting. Not all. But dammit, I see it too much to not think that it's a thing. That at some point, at some age, the vast majority of people "lock" and it's usually on the things that they grew up with. The ideals, morals and values that were there when folks were kids and that sort of thing wraps into their DNA.
Jesus, that freaks me out a bit, because I grew up with Archie Bunker and all that wonderful 70s and early 80s TV and culture. I've managed to keep, I think, pretty nimble and adaptable and understanding to how things change and WHY things change... but there's a bit of me that worries that I'm going to hit 70 or 80 and suddenly some dumbshit switch is going to throw and I'm going find myself the equivalent of ... well, the dude yelling at the cloud.
Can I have a Save Vs. Old Age, please?
Look, Bledsoe and the other folks who exhibit bad behavior and won't learn/change/adapt - yea, they're going to get sidelined and that's for the best. Society marches on, changes, and the way things were... well, they're not going to last forever. Sure, folks can gather and do their thing, hell, technically, me having a 1st edition AD&D game could be seen as "not adapting or growing and having a group to stay stuck" - but I think there's a helluva difference between wanting to play elf-games in a particular way and having the anti-Semitic, racist, sexist opinions that were largely accepted without question for a long time.
I suspect that this will get some blow back - most of the posts I've seen are very, very, carefully neutral. I get it. The mob frenzy really fucking sucks.
Welcome to the new world. It's not easy living in it.
Another revelation is rippling across our little niche of a niche of a hobby and it's having the effects that one would expect. Things said that have no place being said, opinions that are now public that reveal one of our own to be... unsavory and unwelcome.
I suspect that what I'm seeing in the generation around me and the generation before me is no different than the things that folks saw from their generation and prior generations in the 1960s and 70s, as change swept over our country.
Needed changes. And the changes we see today in society are needed.
But... change is never easy, especially societal change. It's violent. It's disruptive. It alters lives in very significant ways. It also changes the landscape and, like it or not, my generation and older are not going to be as nimble to accept or change.
I know, I know... you are the exception. You've kept up with the times, you have no problems with how society works these days, etc. etc... yet I see the "Old School Gamer" groups and forums full of "stupid 5ers" and "why kids these days and their storytelling, precious snowflake D&D, it's not REAL D&D!" (insert South Park rabble-rabble-rabble noise, or reference meme below...)
Let me be clear, if you haven't figured this out already, I'm left-center on a ton of issues. I, unfortunately, see where folks come from, even the ones that I vehemently disagree with. And let me be clear, I vehemently disagree with the things that Bledsoe advocated.
Yet, I know why and how, I know the environment and generation he grew up in and how unlikely it was ever going to be that he was going to change. Even now, he won't. Probably. It's just too hard. At some point, I suspect age is the main thing, people are going to stop adapting. Not all. But dammit, I see it too much to not think that it's a thing. That at some point, at some age, the vast majority of people "lock" and it's usually on the things that they grew up with. The ideals, morals and values that were there when folks were kids and that sort of thing wraps into their DNA.
Jesus, that freaks me out a bit, because I grew up with Archie Bunker and all that wonderful 70s and early 80s TV and culture. I've managed to keep, I think, pretty nimble and adaptable and understanding to how things change and WHY things change... but there's a bit of me that worries that I'm going to hit 70 or 80 and suddenly some dumbshit switch is going to throw and I'm going find myself the equivalent of ... well, the dude yelling at the cloud.
Can I have a Save Vs. Old Age, please?
Look, Bledsoe and the other folks who exhibit bad behavior and won't learn/change/adapt - yea, they're going to get sidelined and that's for the best. Society marches on, changes, and the way things were... well, they're not going to last forever. Sure, folks can gather and do their thing, hell, technically, me having a 1st edition AD&D game could be seen as "not adapting or growing and having a group to stay stuck" - but I think there's a helluva difference between wanting to play elf-games in a particular way and having the anti-Semitic, racist, sexist opinions that were largely accepted without question for a long time.
I suspect that this will get some blow back - most of the posts I've seen are very, very, carefully neutral. I get it. The mob frenzy really fucking sucks.
Welcome to the new world. It's not easy living in it.
19 Mart 2020 Perşembe
Ma! They're At It Agin!
Oaths And Honor: Expressing A Character's Code Of Conduct, LTUE Panel
One of the panel discussions I was involved in at Life, The Universe and Everything Symposium (LTUE) (Website) was on how to express a character's code of conduct. The emphasis in this panel was on writing. However, all of the discussions during this panel can also be used for creating characters and playing them in tabletop role playing games.Along with considering the ethical boundaries of conduct, there were also considerations brought up about ethical and cultural examples of differences. The way the topic broadened gave a lively discussion (not argumentative, but in depth) about character creation and portrayal.
Ethical and Ethnical Concerns
Every character has a level of personal ethics. This is their code of conduct on how they perceive and interact with other people and the world they are involved with. These points of interaction are influenced by many factors a writer needs to take into consideration. But the main point usually deals with how the character is expected to act within the society or culture they belong to.
This applies to both to the heroes and to the villains. When any character acts outside the norm of conduct that is expected, that could be considered a villainous action. We see this in our world today. There are subcultures that live, dress, eat, and act in ways the dominate culture considers inappropriate.
Cultural differences also provide a large impact into what is ethical. It was mentioned how during major wars in our history (i.e., The Crusades) the concept of who had the ethical right was dependent on which side of the battle the person was on.
The examples were provided as a guideline for how to portray the characters people have, or want to have. They were not as absolutes. These are points to consider when developing a character that are based in the real world, an urban fantasy, or a world of your own creation.
Show Don't Tell
The crux of the discussion was on how to show the difference in characters without presenting a long descriptive passage of what the character is like: their views of self and the larger world. I felt like the panelist were making similar statements that there is no one way for a character to be presented because every character is different. However there are certain aspects of character that can be demonstrated.
Make sure you understand the role of the character in the story you are telling. There is the statement that the villain is the hero of their own story. Are you telling the villain's story, or the hero's? If it is the hero's story then the information provided by the villain, and the other charters are for the purpose of providing a more rounded explanation of the hero's beliefs. They might provide affirmations or contrasts to the protagonist and their story being told. They aren't there to expound upon their own story, thus taking away from the story by sidetracking the reader.
Use consistent and subtle cues and clues to show what the character is about. Everyone has personal habits. The characters habits could be shown to provide understanding of the characters beliefs and backstory. Those habits will also expand out into the general society, cultures, and subcultures the character belongs to. These can include things we consider minor as we go through our days. Things like clothing, food, hygiene, religion, levels of formality, etc.
Another way of demonstrating the characters code of ethical conduct is how deeply they embrace the culture of the society they live in. Also, how that impacts from one culture to another. Dan Wells presented a great example from the movie, Robin Hood: Prince of Thieves (1991). Azeem (Morgan Freeman) had pledged to save Robin's (Kevin Costner) life because of events in the Middle East. Robin is attacked at the time of Azeem is saying his prayers. Although Robin is calling for help, Azeem doesn't stop praying and only respond after he is finished. This is a great example of showing the ethical and cultural implications for the characters.
Final Thoughts
Building characters is something I like doing. I actually have a number of characters that have never been used in a story or a game. When creating your own characters, be willing to create enough backstory to make the character broad and deep enough to play the role they need to have in the story.
Add details to the character while using them. Those details can become import parts later, even from minor characters. Be willing to revise the backstory to fit the details you want to use. This additional revision of character backstory is a great reference during later stages of drafting as you work on providing the details you want to shine forth from the story you are creating.
Pick out the details that can be shown. Give yourself ways to show that detail when it is needed in the story. You don't have to show everything you've added, most of a character's backstory is only known by the creator of the character. When you show a detail, it can add another level of purpose to the character and the larger story.
Having characters that live by their own code is nothing new. Some follow the codes of society or organizations they belong to. Everyone has a complex layering of conduct codes we use for different circumstances. Being able to show those differences from when your protagonist is with his mother, with a group of friends, or even on a date, provides a depth of character. Even when those parts of the character aren't even discussed, they influence the character make a better story.
Oaths and Honor: Expressing a Character's Code of Conduct (from the program)
Every society operates according to social norms, a sense of justice, and moral codes. How do you write characters within their ethical contexts and make those contexts compelling?
Other Panelists
Paul Robbins
Creator of the Trait Spectrum, a proprietary questionnaire of Paladin & Archer Software Systems, Inc. He is the company's experimental psychologist. A personality type test similar to the MBTI is available to the public for free at app.developerlevel.com.
Ravvyn
They have been a nerdy creator all their life. They're something of a real life bard; they do a little bit of everything. They're a writer and game designer; they designed FUNdemental RPG, which is a d20-based TTRPG system. They stream regularly on Twitch with both TTRPG-based and variety streams. Additionally, they are a professional photographer and has done their fair share of cosplayand prop building as well. Their passion is bringing people together through art and games. patreon.com/TheRavynEvermore.
Steve Simmons
A retired educator/artist/medieval re-enactor. Planet-archipelago.com.
Dan Wells
A New York Times best selling author best known for his horror series I Am Not a Serial Killer. His other novels include two young adult science fiction series. Dan has written for the television series Extinct. He cohosts the Hugo-winning podcast Writing Excuses. He also writes short fiction and game fiction and edited the anthology Altered Perceptions to help raise funds for the awareness of mental illness. Dan lives in northern Utah with his wife, six children, and more than four hundred board games. thedanwells.com.
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16 Mart 2020 Pazartesi
Podcast Episode 29 - Realistic AD&D Initiative, Update On Campaigns And Playtests
There have been many attempts to house-rule and update AD&D Initiative/Surprise rules to make it more "realistic." I visit one of those alternative systems from an email I received, as well as talk about what happened with my player that I thought was leaving my campaign! Plus... I'm nervous about a new type of game!
Anchor Episode link: https://anchor.fm/the-dungeon-masters-handb/episodes/Episode-29---Realistic-ADD-Initiative--Update-on-Cam-eb2k7s
Links and Resources mentioned in this episode:
Goblin's Henchman Houserules from AD&D Inspiration
https://goblinshenchman.wordpress.com/2020/01/08/add-surprise-rules-repurposing-them-as-a-combat-system/
https://goblinshenchman.wordpress.com/2020/02/09/s-m-a-r-t-rpg-a-draft-rules-light-d6-rpg-system/
Gronardia vists Dragon #71 on Initiative - "Who Gets the First Swing"
http://grognardia.blogspot.com/2011/11/articles-of-dragon-who-gets-first-swing.html
Adventure Logs from Etinerra Campaign Game
https://adventurelogs.etinerra.com/2020/02/19/wiktons-thoughts-under-tuluk-autumn-59ad/
https://adventurelogs.etinerra.com/2020/02/19/letters-from-grell-under-tuluk-autumn-59ad/
https://adventurelogs.etinerra.com/2020/02/20/note-from-beth-under-tuluk-winter-59ad/
What do you think?!
Leave me a voice message and let me know what you think or ask questions if you have them! (312) 625-8281 (US/Canada) You can also leave a message on Anchor: anchor.fm/the-dungeon-masters-handbook/message
Find episode posts and other D&D content on my blog: chgowiz-games.blogspot.com
Credits
Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)
Stinger music by TJ Drennon - Check out his Patreon page at https://www.patreon.com/TJD/
Stinger music by Nightingale - https://www.looperman.com/users/profile/207475
All music used with permission.
15 Mart 2020 Pazar
Status
Too long without a post.
Hopefully this won't be the last post on the blog. I am still in draft three of a book, and don't seem to be getting much writing done or even seeing many movie. Distractions and all.
I still have an unfinished story. An unfinished book of parsha shiurim. Several half-baked and nearly baked game designs on the shelf.
However, I am still employed, having a social life, going on a vacation next month. My daughter is married and thriving, my son is thriving, too. Which is all good.
Still have weekly game nights and still get new games occasionally. I just got Concordia, Sushi Go Party, and I am expecting Gentes Deluxe and Haithabu. I am expecting a few thousand new Magic cards soon.
I and my boss have been playing games with three non-gamer coworkers at work every Thursday. It's been half a year, and, aside from Codenames, we have rarely repeated any games. Looks like we may start soon.
The magic of games, those little points, seem insignificant, but it's astonishing how they take a play activity and make people focus on a goal, a start, and an end. It's almost hard to understand why, but it must have something to do with: not only feeling great when you succeed, but wanting others to have a chance to feel great, too. If it didn't, the whole concept of multiplayer games would just fall apart. As long as we still play games together, I think humanity still has hope.
Peace.
Hopefully this won't be the last post on the blog. I am still in draft three of a book, and don't seem to be getting much writing done or even seeing many movie. Distractions and all.
I still have an unfinished story. An unfinished book of parsha shiurim. Several half-baked and nearly baked game designs on the shelf.
However, I am still employed, having a social life, going on a vacation next month. My daughter is married and thriving, my son is thriving, too. Which is all good.
Still have weekly game nights and still get new games occasionally. I just got Concordia, Sushi Go Party, and I am expecting Gentes Deluxe and Haithabu. I am expecting a few thousand new Magic cards soon.
I and my boss have been playing games with three non-gamer coworkers at work every Thursday. It's been half a year, and, aside from Codenames, we have rarely repeated any games. Looks like we may start soon.
The magic of games, those little points, seem insignificant, but it's astonishing how they take a play activity and make people focus on a goal, a start, and an end. It's almost hard to understand why, but it must have something to do with: not only feeling great when you succeed, but wanting others to have a chance to feel great, too. If it didn't, the whole concept of multiplayer games would just fall apart. As long as we still play games together, I think humanity still has hope.
Peace.
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